

Yes it is.The first mission was actually made by Frank,and I bet it took him months to make(keep in mind it was just a basic mission at base). Is the process of adding the missions from the original game so difficult and time consuming that the first team who started the project added just 1 mission? And why did they abandon the whole thing? Would be great if we can have the complete story. You have an list with cars converted? What car need to be converted? I'm downloading the map from this VÍDEO. This topic will soon be updated with the special thanks list.Īlso,I hope that the original team isn't disturbed by this. If anyone could help me with anything,from vehicle converting to creating more missions,that would be highly appreciated. Since the (second) VCR development team have given up on this project,I(along with few other people who have helped me in the past) decided to release something I'd call a much more polished version than the last beta released in 2015,a version that will be more similar to the very first beta version of the original team(and yeah,I got the required rights).ĭon't expect any ground-breaking changes for now,since I am not a VERY experienced modder and neither do I have the required tools for everything I have in mind. GTA X SCRIPTING - Source code for Minigun, Chainsaw, Hunter, Rhino scripts Copy the vc_hud and vc_sounds files from the VCR plugins folder into your CitizenIV folder Download this file and put it into your CitizenIV folder: Download the CitizenIV client from FOR HUD AND RADIOS: LeXyZ - Project leader, Models, Map(polished), Vehicles, Timecyc, HUD, Weapons, Navmeshes editorġ. Map glitches fixed, including the infamous Airport/Fort Baxter glitch Scripts for Minigun, Chainsaw, Rhino and Hunter HQ textures for Tommy, the map and weapons Over the last version of the mod, this one's going to feature: If anyone could help me with anything, from vehicle converting to creating more missions, it would be greatly appreciated. Since the (second) VCR development team gave up on this project, I've decided to work on something I'd call a much more polished version than the last beta released in 2015, a version that will be more similar to the very first beta version from the original team.
